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void Mix_CloseAudio()
Shutdown and cleanup the mixer API.
After calling this all audio is stopped, the device is closed,
and the SDL_mixer functions should not be used.
You may, of course, use Mix_OpenAudio to start the functionality again.
Note: This function doesn't do anything until you have called it the same
number of times that you called Mix_OpenAudio.
You may use Mix_QuerySpec
to find out how many times Mix_CloseAudio
needs to be called before the device is actually closed.
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See Also:
4.1.4 Mix_OpenAudio,
4.1.8 Mix_QuerySpec