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void Mix_FreeChunk(Mix_Chunk *chunk)
Free the memory used in chunk, and free chunk itself as well. Do not use chunk after this without loading a new sample to it. Note: It's a bad idea to free a chunk that is still being played...
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See Also:
4.2.3 Mix_LoadWAV,
4.2.4 Mix_LoadWAV_RW,
4.2.5 Mix_QuickLoad_WAV,