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Mix_RegisterEffect
when registering this
effect processor function.
This is the prototype for effect processing functions. These functions are used to apply effects processing on a sample chunk. As a channel plays a sample, the registered effect functions are called. Each effect would then read and perhaps alter the len bytes of stream. It may also be advantageous to keep the effect state in the udata, with would be setup when registering the effect function on a channel.
See Also:
4.6.1 Mix_RegisterEffect
4.6.2 Mix_UnregisterEffect