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SDL_Surface *TTF_RenderText_Shaded(TTF_Font *font,
const char *text, SDL_Color fg, SDL_Color bg)
Render the LATIN1 encoded text using font with fg color onto a new surface filled with the bg color, using the Shaded mode (see section Shaded). The caller (you!) is responsible for freeing any returned surface.
NOTE: Passing a NULL font into this function will cause a segfault.
NOTE: Passing a NULL text into this function will result in undefined behavior.
Returns: a pointer to a new SDL_Surface. NULL is returned on errors.
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See Also:
3.3.20 TTF_SizeText,
3.4.6 TTF_RenderUTF8_Shaded,
3.4.7 TTF_RenderUNICODE_Shaded,
3.4.8 TTF_RenderGlyph_Shaded,
3.4.1 TTF_RenderText_Solid,
3.4.9 TTF_RenderText_Blended