[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
int Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks) |
If the sample is long enough and has enough loops then the sample will stop after ticks milliseconds. Otherwise this function is the same as 4.3.5 Mix_FadeInChannel.
Returns: the channel the sample is played on. On any errors, -1 is returned.
|
See Also:
4.3.4 Mix_PlayChannelTimed,
4.3.5 Mix_FadeInChannel,
4.3.15 Mix_FadingChannel,
4.3.9 Mix_HaltChannel,
4.3.10 Mix_ExpireChannel,
4.4.1 Mix_ReserveChannels