SDL_HapticCustom Struct Reference

A structure containing a template for the SDL_HAPTIC_CUSTOM effect. More...

#include <SDL_haptic.h>


Data Fields

Uint16 type
SDL_HapticDirection direction
Uint32 length
Uint16 delay
Uint16 button
Uint16 interval
Uint8 channels
Uint16 period
Uint16 samples
Uint16data
Uint16 attack_length
Uint16 attack_level
Uint16 fade_length
Uint16 fade_level


Detailed Description

A structure containing a template for the SDL_HAPTIC_CUSTOM effect.

A custom force feedback effect is much like a periodic effect, where the application can define it's exact shape. You will have to allocate the data yourself. Data should consist of channels * samples Uint16 samples.

If channels is one, the effect is rotated using the defined direction. Otherwise it uses the samples in data for the different axes.

See also:
SDL_HAPTIC_CUSTOM

SDL_HapticEffect


Field Documentation

Duration of the attack.

Level at the start of the attack.

Button that triggers the effect.

Axes to use, minimum of one.

Should contain channels*samples items.

Delay before starting the effect.

Direction of the effect.

Duration of the fade.

Level at the end of the fade.

How soon it can be triggered again after button.

Duration of the effect.

Sample periods.

Amount of samples.

SDL_HAPTIC_CUSTOM


The documentation for this struct was generated from the following file:

Generated on Mon Sep 21 21:32:25 2009 for Simple DirectMedia Layer by  doxygen 1.5.8