#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_joystick.h"
#include "begin_code.h"
#include "close_code.h"
Go to the source code of this file.
Data Structures | |
struct | SDL_HapticDirection |
Structure that represents a haptic direction. More... | |
struct | SDL_HapticConstant |
A structure containing a template for a Constant effect. More... | |
struct | SDL_HapticPeriodic |
A structure containing a template for a Periodic effect. More... | |
struct | SDL_HapticCondition |
A structure containing a template for a Condition effect. More... | |
struct | SDL_HapticRamp |
A structure containing a template for a Ramp effect. More... | |
struct | SDL_HapticCustom |
A structure containing a template for the SDL_HAPTIC_CUSTOM effect. More... | |
union | SDL_HapticEffect |
The generic template for any haptic effect. More... | |
Defines | |
#define | SDL_HAPTIC_CONSTANT (1<<0) |
Constant haptic effect. | |
#define | SDL_HAPTIC_SINE (1<<1) |
Periodic haptic effect that simulates sine waves. | |
#define | SDL_HAPTIC_SQUARE (1<<2) |
Periodic haptic effect that simulates square waves. | |
#define | SDL_HAPTIC_TRIANGLE (1<<3) |
Periodic haptic effect that simulates triangular waves. | |
#define | SDL_HAPTIC_SAWTOOTHUP (1<<4) |
Periodic haptic effect that simulates saw tooth up waves. | |
#define | SDL_HAPTIC_SAWTOOTHDOWN (1<<5) |
Periodic haptic effect that simulates saw tooth down waves. | |
#define | SDL_HAPTIC_RAMP (1<<6) |
Ramp haptic effect. | |
#define | SDL_HAPTIC_SPRING (1<<7) |
Condition haptic effect that simulates a spring. Effect is based on the axes position. | |
#define | SDL_HAPTIC_DAMPER (1<<8) |
Condition haptic effect that simulates dampening. Effect is based on the axes velocity. | |
#define | SDL_HAPTIC_INERTIA (1<<9) |
Condition haptic effect that simulates inertia. Effect is based on the axes acceleration. | |
#define | SDL_HAPTIC_FRICTION (1<<10) |
Condition haptic effect that simulates friction. Effect is based on the axes movement. | |
#define | SDL_HAPTIC_CUSTOM (1<<11) |
User defined custom haptic effect. | |
#define | SDL_HAPTIC_GAIN (1<<12) |
Device supports setting the global gain. | |
#define | SDL_HAPTIC_AUTOCENTER (1<<13) |
Device supports setting autocenter. | |
#define | SDL_HAPTIC_STATUS (1<<14) |
Device can be queried for effect status. | |
#define | SDL_HAPTIC_PAUSE (1<<15) |
Device can be paused. | |
#define | SDL_HAPTIC_POLAR 0 |
Uses polar coordinates for the direction. | |
#define | SDL_HAPTIC_CARTESIAN 1 |
Uses cartesian coordinates for the direction. | |
#define | SDL_HAPTIC_SPHERICAL 2 |
Uses spherical coordinates for the direction. | |
#define | SDL_HAPTIC_INFINITY 4294967295U |
Used to play a device an infinite number of times. | |
Typedefs | |
typedef struct _SDL_Haptic | SDL_Haptic |
The haptic structure used to identify an SDL haptic. | |
Functions | |
DECLSPEC int SDLCALL | SDL_NumHaptics (void) |
Count the number of joysticks attached to the system. | |
DECLSPEC const char *SDLCALL | SDL_HapticName (int device_index) |
Get the implementation dependent name of a Haptic device. This can be called before any joysticks are opened. If no name can be found, this function returns NULL. | |
DECLSPEC SDL_Haptic *SDLCALL | SDL_HapticOpen (int device_index) |
Opens a Haptic device for usage - the index passed as an argument refers to the N'th Haptic device on this system. | |
DECLSPEC int SDLCALL | SDL_HapticOpened (int device_index) |
Checks if the haptic device at index has been opened. | |
DECLSPEC int SDLCALL | SDL_HapticIndex (SDL_Haptic *haptic) |
Gets the index of a haptic device. | |
DECLSPEC int SDLCALL | SDL_MouseIsHaptic (void) |
Gets whether or not the current mouse has haptic capabilities. | |
DECLSPEC SDL_Haptic *SDLCALL | SDL_HapticOpenFromMouse (void) |
Tries to open a haptic device from the current mouse. | |
DECLSPEC int SDLCALL | SDL_JoystickIsHaptic (SDL_Joystick *joystick) |
Checks to see if a joystick has haptic features. | |
DECLSPEC SDL_Haptic *SDLCALL | SDL_HapticOpenFromJoystick (SDL_Joystick *joystick) |
Opens a Haptic device for usage from a Joystick device. Still has to be closed seperately to the joystick. | |
DECLSPEC void SDLCALL | SDL_HapticClose (SDL_Haptic *haptic) |
Closes a Haptic device previously opened with SDL_HapticOpen. | |
DECLSPEC int SDLCALL | SDL_HapticNumEffects (SDL_Haptic *haptic) |
Returns the number of effects a haptic device can store. | |
DECLSPEC int SDLCALL | SDL_HapticNumEffectsPlaying (SDL_Haptic *haptic) |
Returns the number of effects a haptic device can play at the same time. | |
DECLSPEC unsigned int SDLCALL | SDL_HapticQuery (SDL_Haptic *haptic) |
Gets the haptic devices supported features in bitwise matter. | |
DECLSPEC int SDLCALL | SDL_HapticNumAxes (SDL_Haptic *haptic) |
Gets the number of haptic axes the device has. | |
DECLSPEC int SDLCALL | SDL_HapticEffectSupported (SDL_Haptic *haptic, SDL_HapticEffect *effect) |
Checks to see if effect is supported by haptic. | |
DECLSPEC int SDLCALL | SDL_HapticNewEffect (SDL_Haptic *haptic, SDL_HapticEffect *effect) |
Creates a new haptic effect on the device. | |
DECLSPEC int SDLCALL | SDL_HapticUpdateEffect (SDL_Haptic *haptic, int effect, SDL_HapticEffect *data) |
Updates the properties of an effect. | |
DECLSPEC int SDLCALL | SDL_HapticRunEffect (SDL_Haptic *haptic, int effect, Uint32 iterations) |
Runs the haptic effect on it's assosciated haptic device. | |
DECLSPEC int SDLCALL | SDL_HapticStopEffect (SDL_Haptic *haptic, int effect) |
Stops the haptic effect on it's assosciated haptic device. | |
DECLSPEC void SDLCALL | SDL_HapticDestroyEffect (SDL_Haptic *haptic, int effect) |
Destroys a haptic effect on the device. This will stop the effect if it's running. Effects are automatically destroyed when the device is closed. | |
DECLSPEC int SDLCALL | SDL_HapticGetEffectStatus (SDL_Haptic *haptic, int effect) |
Gets the status of the current effect on the haptic device. | |
DECLSPEC int SDLCALL | SDL_HapticSetGain (SDL_Haptic *haptic, int gain) |
Sets the global gain of the device. Gain should be between 0 and 100. | |
DECLSPEC int SDLCALL | SDL_HapticSetAutocenter (SDL_Haptic *haptic, int autocenter) |
Sets the global autocenter of the device. Autocenter should be between 0 and 100. Setting it to 0 will disable autocentering. | |
DECLSPEC int SDLCALL | SDL_HapticPause (SDL_Haptic *haptic) |
Pauses a haptic device. | |
DECLSPEC int SDLCALL | SDL_HapticUnpause (SDL_Haptic *haptic) |
Unpauses a haptic device. | |
DECLSPEC int SDLCALL | SDL_HapticStopAll (SDL_Haptic *haptic) |
Stops all the currently playing effects on a haptic device. |
The basic usage is as follows:
Example:
int test_haptic( SDL_Joystick * joystick ) { SDL_Haptic *haptic; SDL_HapticEffect effect; int effect_id; // Open the device haptic = SDL_HapticOpenFromJoystick( joystick ); if (haptic == NULL) return -1; // Most likely joystick isn't haptic // See if it can do sine waves if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { SDL_HapticClose(haptic); // No sine effect return -1; } // Create the effect memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default effect.type = SDL_HAPTIC_SINE; effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates effect.periodic.direction.dir[0] = 18000; // Force comes from south effect.periodic.period = 1000; // 1000 ms effect.periodic.magnitude = 20000; // 20000/32767 strength effect.periodic.length = 5000; // 5 seconds long effect.periodic.attack_length = 1000; // Takes 1 second to get max strength effect.periodic.fade_length = 1000; // Takes 1 second to fade away // Upload the effect effect_id = SDL_HapticNewEffect( haptic, &effect ); // Test the effect SDL_HapticRunEffect( haptic, effect_id, 1 ); SDL_Delay( 5000); // Wait for the effect to finish // We destroy the effect, although closing the device also does this SDL_HapticDestroyEffect( haptic, effect_id ); // Close the device SDL_HapticClose(haptic); return 0; // Success }
#define SDL_HAPTIC_AUTOCENTER (1<<13) |
#define SDL_HAPTIC_CARTESIAN 1 |
#define SDL_HAPTIC_CONSTANT (1<<0) |
#define SDL_HAPTIC_DAMPER (1<<8) |
Condition haptic effect that simulates dampening. Effect is based on the axes velocity.
#define SDL_HAPTIC_FRICTION (1<<10) |
Condition haptic effect that simulates friction. Effect is based on the axes movement.
#define SDL_HAPTIC_GAIN (1<<12) |
#define SDL_HAPTIC_INERTIA (1<<9) |
Condition haptic effect that simulates inertia. Effect is based on the axes acceleration.
#define SDL_HAPTIC_INFINITY 4294967295U |
#define SDL_HAPTIC_PAUSE (1<<15) |
#define SDL_HAPTIC_POLAR 0 |
#define SDL_HAPTIC_RAMP (1<<6) |
#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) |
#define SDL_HAPTIC_SAWTOOTHUP (1<<4) |
#define SDL_HAPTIC_SINE (1<<1) |
#define SDL_HAPTIC_SPHERICAL 2 |
#define SDL_HAPTIC_SPRING (1<<7) |
Condition haptic effect that simulates a spring. Effect is based on the axes position.
#define SDL_HAPTIC_SQUARE (1<<2) |
#define SDL_HAPTIC_STATUS (1<<14) |
#define SDL_HAPTIC_TRIANGLE (1<<3) |
The haptic structure used to identify an SDL haptic.
void SDL_HapticClose | ( | SDL_Haptic * | haptic | ) |
Closes a Haptic device previously opened with SDL_HapticOpen.
haptic | Haptic device to close. |
void SDL_HapticDestroyEffect | ( | SDL_Haptic * | haptic, | |
int | effect | |||
) |
Destroys a haptic effect on the device. This will stop the effect if it's running. Effects are automatically destroyed when the device is closed.
haptic | Device to destroy the effect on. | |
effect | Identifier of the effect to destroy. |
int SDL_HapticEffectSupported | ( | SDL_Haptic * | haptic, | |
SDL_HapticEffect * | effect | |||
) |
Checks to see if effect is supported by haptic.
haptic | Haptic device to check on. | |
effect | Effect to check to see if it is supported. |
int SDL_HapticGetEffectStatus | ( | SDL_Haptic * | haptic, | |
int | effect | |||
) |
Gets the status of the current effect on the haptic device.
Device must support the SDL_HAPTIC_STATUS feature.
haptic | Haptic device to query the effect status on. | |
effect | Identifier of the effect to query it's status. |
int SDL_HapticIndex | ( | SDL_Haptic * | haptic | ) |
Gets the index of a haptic device.
haptic | Haptic device to get the index of. |
const char * SDL_HapticName | ( | int | device_index | ) |
Get the implementation dependent name of a Haptic device. This can be called before any joysticks are opened. If no name can be found, this function returns NULL.
device_index | Index of the device to get it's name. |
int SDL_HapticNewEffect | ( | SDL_Haptic * | haptic, | |
SDL_HapticEffect * | effect | |||
) |
Creates a new haptic effect on the device.
haptic | Haptic device to create the effect on. | |
effect | Properties of the effect to create. |
int SDL_HapticNumAxes | ( | SDL_Haptic * | haptic | ) |
int SDL_HapticNumEffects | ( | SDL_Haptic * | haptic | ) |
Returns the number of effects a haptic device can store.
On some platforms this isn't fully supported, and therefore is an aproximation. Always check to see if your created effect was actually created and do not rely solely on HapticNumEffects.
haptic | The haptic device to query effect max. |
int SDL_HapticNumEffectsPlaying | ( | SDL_Haptic * | haptic | ) |
Returns the number of effects a haptic device can play at the same time.
This is not supported on all platforms, but will always return a value. Added here for the sake of completness.
haptic | The haptic device to query maximum playing effect.s |
SDL_Haptic * SDL_HapticOpen | ( | int | device_index | ) |
Opens a Haptic device for usage - the index passed as an argument refers to the N'th Haptic device on this system.
When opening a haptic device, it's gain will be set to maximum and autocenter will be disabled. To modify these values use SDL_HapticSetGain and SDL_HapticSetAutocenter
device_index | Index of the device to open. |
int SDL_HapticOpened | ( | int | device_index | ) |
Checks if the haptic device at index has been opened.
device_index | Index to check to see if it has been opened. |
SDL_Haptic * SDL_HapticOpenFromJoystick | ( | SDL_Joystick * | joystick | ) |
Opens a Haptic device for usage from a Joystick device. Still has to be closed seperately to the joystick.
When opening from a joystick you should first close the haptic device before closing the joystick device. If not, on some implementations the haptic device will also get unallocated and you'll be unable to use force feedback on that device.
joystick | Joystick to create a haptic device from. |
SDL_Haptic * SDL_HapticOpenFromMouse | ( | void | ) |
Tries to open a haptic device from the current mouse.
DECLSPEC int SDLCALL SDL_HapticPause | ( | SDL_Haptic * | haptic | ) |
Pauses a haptic device.
Device must support the SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause to resume playback.
Do not modify the effects nor add new ones while the device is paused. That can cause all sorts of weird errors.
haptic | Haptic device to pause. |
unsigned int SDL_HapticQuery | ( | SDL_Haptic * | haptic | ) |
Gets the haptic devices supported features in bitwise matter.
Example:
if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) { printf("We have constant haptic effect!"); }
haptic | The haptic device to query. |
int SDL_HapticRunEffect | ( | SDL_Haptic * | haptic, | |
int | effect, | |||
Uint32 | iterations | |||
) |
Runs the haptic effect on it's assosciated haptic device.
If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over repeating the envelope (attack and fade) every time. If you only want the effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length parameter.
haptic | Haptic device to run the effect on. | |
effect | Identifier of the haptic effect to run. | |
iterations | Number of iterations to run the effect. Use SDL_HAPTIC_INFINITY for infinity. |
int SDL_HapticSetAutocenter | ( | SDL_Haptic * | haptic, | |
int | autocenter | |||
) |
Sets the global autocenter of the device. Autocenter should be between 0 and 100. Setting it to 0 will disable autocentering.
Device must support the SDL_HAPTIC_AUTOCENTER feature.
haptic | Haptic device to set autocentering on. | |
autocenter | Value to set autocenter to, 0 disables autocentering. |
int SDL_HapticSetGain | ( | SDL_Haptic * | haptic, | |
int | gain | |||
) |
Sets the global gain of the device. Gain should be between 0 and 100.
Device must support the SDL_HAPTIC_GAIN feature.
The user may specify the maxmimum gain by setting the environment variable SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to SDL_HapticSetGain will scale linearly using SDL_HAPTIC_GAIN_MAX as the maximum.
haptic | Haptic device to set the gain on. | |
gain | Value to set the gain to, should be between 0 and 100. |
DECSLPEC int SDLCALL SDL_HapticStopAll | ( | SDL_Haptic * | haptic | ) |
Stops all the currently playing effects on a haptic device.
haptic | Haptic device to stop. |
int SDL_HapticStopEffect | ( | SDL_Haptic * | haptic, | |
int | effect | |||
) |
Stops the haptic effect on it's assosciated haptic device.
haptic | Haptic device to stop the effect on. | |
effect | Identifier of the effect to stop. |
DECLSPEC int SDLCALL SDL_HapticUnpause | ( | SDL_Haptic * | haptic | ) |
Unpauses a haptic device.
Call to unpause after SDL_HapticPause.
haptic | Haptic device to pause. |
int SDL_HapticUpdateEffect | ( | SDL_Haptic * | haptic, | |
int | effect, | |||
SDL_HapticEffect * | data | |||
) |
Updates the properties of an effect.
Can be used dynamically, although behaviour when dynamically changing direction may be strange. Specifically the effect may reupload itself and start playing from the start. You cannot change the type either when running UpdateEffect.
haptic | Haptic device that has the effect. | |
effect | Effect to update. | |
data | New effect properties to use. |
int SDL_JoystickIsHaptic | ( | SDL_Joystick * | joystick | ) |
Checks to see if a joystick has haptic features.
joystick | Joystick to test for haptic capabilities. |
int SDL_MouseIsHaptic | ( | void | ) |
Gets whether or not the current mouse has haptic capabilities.
int SDL_NumHaptics | ( | void | ) |
Count the number of joysticks attached to the system.